Tyler Machanic

Game Developer | Software Engineer | C# & Unity Specialist

Pirate's Quest

Pirate's Quest

Role: Concept Creator, Project Lead, Lead Developer

Setting: Academic Group Project (4 person team)

Timeframe: February-May 2023

Technologies: Unity (C#), Trello

Description: Pirate’s Quest is a roguelite adventure with grid-based tactics combat. Players explore islands, assemble a crew, collect treasure, and battle enemies in a procedurally generated world. When a run ends, players earn legacy points that can be spent on permanent upgrades to improve future attempts.

This was the second-to-last group project I worked on at RIT, and it remains one of the projects I'm most proud of. The concept was heavily inspired by Slay the Spire — a game I was obsessed with at the time — and also took cues from Fire Emblem, Soda Dungeon, and Into the Breach. I wanted to capture the strategic depth and replayability of those games, while experimenting with a different setting and combat system.

Working on Pirate’s Quest helped me sharpen my programming and design skills by building a full tactics combat engine from scratch. I also gained experience collaborating closely with teammates to balance gameplay systems and improve player experience through iteration and feedback.

My Contributions:

Screenshots:

Pirates Quest 1 Pirates Quest 2 Pirates Quest 3 Pirates Quest 4