Tyler Machanic

Game Developer | Software Engineer | C# & Unity Specialist

Dungeon Heroes

Dungeon Heroes

Role: Solo Developer

Setting: Solo Personal Project

Timeframe: June-December 2020

Technologies: Unity (C#)

Description: Dungeon Heroes is an endless dungeon crawler with turn-based 8v8 combat. Players assemble a team of unique heroes and descend into an endless dungeon filled with enemies, treasures, and powerful bosses.

This was the first game I made using Unity. The concept was mostly inspired by the game Soda Dungeon and classic RPGs in general. I originally created a text-based version of the game over the summer, then remade it in Unity once I started learning it in class the following semester. That semester I had a lighter course load due to COVID, so I decided to challenge myself by making a full game as a personal project alongside my schoolwork.

Creating Dungeon Heroes taught me just how much goes into building a game from scratch. Everything aside from basic Unity concepts was completely new to me, and I learned a lot just by diving in and figuring things out as I went. It was the first time I made one of my game ideas truly come to life, and it really confirmed for me that game development is what I want to do.

My Contributions:

Screenshots:

Dungeon Heroes 1 Dungeon Heroes 2 Dungeon Heroes 3 Dungeon Heroes 4 Dungeon Heroes 5